// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Components/SceneComponent.h"
#include "CoreMinimal.h"
#include "SpineSkeletonRendererComponent.h"
#include "MySceneComponent.generated.h"

UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class SPINEUE_API UMySceneComponent : public USpineSkeletonRendererComponent {
	GENERATED_BODY()

public:
	// Sets default values for this component's properties
	UMySceneComponent(const FObjectInitializer &ObjectInitializer);

protected:
	// Called when the game starts
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void
	TickComponent(float DeltaTime, ELevelTick TickType,
				  FActorComponentTickFunction *ThisTickFunction) override;
};
